Lua API
These pages describe the Lua API. In broad strokes, there are three contexts in which Lua scripts may running
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Scripts may run on the physics thread. These are the only scripts allowed to directly interact with the game state. The page on the physics thread gives a good overview of what is possible via this API.
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Scripts may run on the rendering thread. These scripts may handle user input and display overlays on top of the game state. See the rendering thread for details.
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A special script is placed inside of every level's folder called
setup.lua
. This script helps guide the level loading process. See the loading process for details.